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Problem Using Bitmap Font In Text Area LWUIT

kevin allen
Posts: 10
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Hi I have managed to create and use a bitmap font using the LWUIT resource editor.
It works fine with a label, but whenever I try and use it with a textarea, nothing happens,
the textarea maintains its default font.

The bitmap font is slightly large at 38px but I have tried smaller fonts without success...

Here is my code...

Does anyone know why the textarea will not accept the new font?

I have tried textarea.repaint(), textArea.refreshTheme() all with no luck.

thanks for you time,

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