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movement according to Path2D

 
Greenhorn
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Hello there,

I've been struggling with this task for a while now. I have a curve line as Path2D shape and have to move a ball by that line.
Unfortunately I wasn't able to find the solution of how to do it properly.

I thought of one thing but think that a bit retardedsub-optimal - get the starting point of the curve than check nearby pixels
whether the path intersects it and if it does - move the ball to this one pixel.

Thanks!
 
Marshal
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Welcome to the Ranch

You might find this thread moved to our GUIs forum. Using adjacent pixels risks the ball moving backwards and forwards one pixel at a time forever.
 
Sheriff
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Campbell Ritchie wrote:You might find this thread moved to our GUIs forum.


Indeedy.
 
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Try tse FlatteningPathIterator to get the points.

Regards,
Stas
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