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Iterations - finding the same value for 2 variables

 
Greenhorn
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Hi everyone.....

I'm trying to make a program which can calculate the turning effects of rod.....

i have made this :


but i want to calculate the value which the program will get same for both moment and moment2


i tried this but i didn't work.... :



this tells me that i need a boolean rather than an int but it doesn't even allow casting...

so what should i do to get that value which is same for both the variables???

please help......its my physics homework.......
 
Rancher
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= is an assignment operator
== is a comparison operator
 
Author
Posts: 12617
IntelliJ IDE Ruby
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In other words: = != ==.
 
Arjun Bajaj
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hey,

i tried that but then also it didn't work......

see my current code is :




I dont get any value in the command line.......

What should i do???

please help.......
 
David Newton
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Fix your code's logic--it's almost certainly not doing what you think it is. Printing out the iteration count and the two variables you're modifying might be a good place to start.
 
Sheriff
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Let's iterate a bit manually, shall we?

force == 2, distance == 18 => moment == 36
force2 == 2, distance2 == 9 => moment2 == 18

force == 3, distance == 18 => moment == 54
force2 == 3, distance == 9 => moment == 27

force == 4, distance == 18 => moment == 72
force2 == 4, distance == 9 => moment == 36


As you see, the way your code works now moment will always be twice as large as moment2.

So you want to find a moment and moment2 that are equal? Then you should increment either force or force2:
I know find that moment == 36 will break the loop.

If you don't want that break in there you can increase both force and force2 instead. You then get all multiples of 18 except for 0 and 18 itself (since moment will always be larger than 18).
 
David Newton
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... Seems like giving a hint would have been enough.
 
Arjun Bajaj
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hey thanks,
joanne neal, david newton and rob prime for answering.......


hey rob thanks......

i finally solved the problem using your suggestion.......

i just removed the break; method.....and in place of that i put force++

and i added a limit to the while condition and then i got like 100,000 values where those objects can be balanced......

thnx a lot everyone.....
 
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