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problem with atioglxx.dll  RSS feed

 
Gasan Guseynov
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Hi all. I just tried to write some 3d application (probably, a game). I've got ATI videocard - that's the problem. I started with java3d library and got atioglxx.dll+0x51aaae crash. Then i thought, ok, maybe java3d is buggy, I should try JOGL: a couple of hours and simple app resulting in the same error. I know, some say that not latest ATI drivers should be used. But I'm a gamer a little and it took a time for me to make my drivers and the whole PC work well with games I'm playing. Thus, driver regression will probably cause a problems with games I'm playing. The second concern: does this mean that people who will want to play my (hypothetical) game will need to downgrade their drivers or buy another card, cause this isn't good at all and making the whole idea of writing java game loose all it's worth. Thank you.
 
Gasan Guseynov
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well, finally I found the solution on the Minecraft forums. It seems that problem was because of motherboard AGP dirver was missing (GART). And after I installation of the driver, AGP fast write should be turned off (through Smart GART in catalyst control center) both with AGP write turned on and AGP speed set to 8x. Now it works!
 
It is sorta covered in the JavaRanch Style Guide.
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