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To use or not use Physics engine

 
Paul Morano
Greenhorn
Posts: 8
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Hi Rory,

I'm new at learning Objective-C along with the iPhone SDK. I have an app idea but it involves some physics with objects. I started coding collisions myself but am now in a bind. I researched some open physics engines (Box2D and Chipmunk). Would you suggest using these in your app? Which one do you prefer?

Thanks,

Paul
 
snehasish barman
Ranch Hand
Posts: 30
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Hi

Chipmunk is better than Box2d. Large community help available.
 
Consider Paul's rocket mass heater.
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