Pratik Goswami wrote:1. How will I develop BlackBerry application on MAC OS?
Pratik Goswami wrote:2. Which things need to be in the consideration while developing an application irrespective to screen size/resolution in a single build?
Pratik Goswami wrote:3. Does BlackBerry supports 3D gaming engine (OpenGLES)?
Pratik Goswami wrote:4. Are the APIs provided by RIM are stable? I mean API differences are major for all versions?
Pratik Goswami wrote:5. Is there any unique mechanism for binary distribution like Apple (iTunes)?
Pratik Goswami wrote:6. What is the application approval duration on market (approx) ?
Pratik Goswami wrote:6. What is the application approval duration on market (approx) ?
Carol Hamer wrote:
If you go this route, I have one piece of advice to keep in mind before you start: You'll want to be able to connect your device directly to the Virtual Machine with a USB cable. When you create a new Virtual Box VM, USB is not activated by default. Be sure to activate it before installing the Windows OS in the virtual machine (otherwise you'll have to re-install Windows after setting it to accept USB connections -- the Windows installation can't handle the switch). Also note that the VirtualBox open source edition (OSE) doesn't support USB connections, but the Oracle/SUN version of VirtualBox is free and works well on both Linux and Mac OS.
Nikos Pougounias wrote:Do you think having a real device from the first place is an essential part for game development in BlackBerry?
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