Does your book cover a variety of platforms to develop Android games with, or do you focus mostly on, such as OpenGL, and just briefly mention what other options are?
If you cover multiple platforms, how in depth do you go into each of them?
posted 5 years ago
If by platforms you mean game development frameworks and engines like Unity i'm afraid this book is not for you. You will learn how to write games from scratch with the APIs Android offers (Canvas, OpenGL ES, media framework and so on).