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Beginning Android Games - What kind of technology leveraged?

 
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I've been trying to force myself into having the time to dabble in android game development. What sort of technology is leveraged in the book? raw OpenGL ES? different SDK's which are built on top of it?

Is it just 2d, or 3d, or mesh both? does it favour one over the other?

The books I've bought over android development haven't been very good, and either went into too much detail over little aspects, or too little detail over important aspects of the development, and development environment.

Thanks
 
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The book covers the Canvas API as well as OpenGL ES for 2D and 3D games. The book somewhat favors OpenGL ES over the Canvas API. I suggest looking over the table of contents to get a feeling for the scope of the book.
 
Lance Colton
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Detailed table of contents, the book looks very cool.

Any plans for releasing an ebook for the Kindle?
 
Mario Zechner
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You can find a Kindle version on the Apress site actually
 
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