I've been trying to force myself into having the time to dabble in android game development. What sort of technology is leveraged in the book? raw OpenGL ES? different SDK's which are built on top of it?
Is it just 2d, or 3d, or mesh both? does it favour one over the other?
The books I've bought over android development haven't been very good, and either went into too much detail over little aspects, or too little detail over important aspects of the development, and development environment.
Thanks
