This week's book giveaway is in the Design forum. We're giving away four copies of Experimentation for Engineers: From A/B testing to Bayesian optimization and have David Sweet on-line! See this thread for details.
I'd suggest getting at least a good crasp of the basics of Java. The book does not use any advanced Java concept apart from one class called Pool which uses generics. We also use the Java collections like List, Map and so on, but that should be pretty standard. I'd suggest brushing up a little on Java and give the source code a look.
Mario Zechner wrote:I'd suggest getting at least a good crasp of the basics of Java. The book does not use any advanced Java concept apart from one class called Pool which uses generics. We also use the Java collections like List, Map and so on, but that should be pretty standard. I'd suggest brushing up a little on Java and give the source code a look.
You could have a look at the source of Replica Island, a 2D platformer a former Google engineer named Chris Pruett created. It has a pretty big following on the market and is of high quality. For someone just starting out with game development or Android in general it might be a bit of a tough nut to crack though.
Mario Zechner wrote:You could have a look at the source of Replica Island, a 2D platformer a former Google engineer named Chris Pruett created. It has a pretty big following on the market and is of high quality. For someone just starting out with game development or Android in general it might be a bit of a tough nut to crack though.
Great!
I will definitely check out the code.
Thank you again.
Mario Zechner wrote:To me that head looks kinda bugged
Right, his eyes are bulging a bit, like he just saw something shocking or mysterious. Perhaps the great secret of the replica island.
Thank you again for great information.