Mario Zechner wrote:I'd suggest getting at least a good crasp of the basics of Java. The book does not use any advanced Java concept apart from one class called Pool which uses generics. We also use the Java collections like List, Map and so on, but that should be pretty standard. I'd suggest brushing up a little on Java and give the source code a look.
Excellent suggestion regarding reading source code.
Are there also any particular open source Android games you might recommend as good examples to review code?
Mario Zechner wrote:You could have a look at the source of Replica Island, a 2D platformer a former Google engineer named Chris Pruett created. It has a pretty big following on the market and is of high quality. For someone just starting out with game development or Android in general it might be a bit of a tough nut to crack though.
I will definitely check out the code.
Thank you again.
minor detail: does the right bugdroid on the http://code.google.com/p/replicaisland/ page have its head screwed on right?