Does this book helps a J2ME game programmer , like for 2D we used sprites and frames logic , so do we have something like that in your book or now in Android we do alternate instead of using sprites and frames to animate .
Yes, the concepts are easily transferable to Android, and the book talks a lot about 2D programming (and 3D programming as well). You'll be pleased with the increased capabilities of the Dalvik VM and runtime libs in comparison J2ME.