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Pro Android 3 - openGL

 
leroy tsruya
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I looked at the table of contents, and I noticed There's a chapter regarding openGL.
I have never used openGL, so my question is, would I have to learn openGL first, or is the information in the book is enough to integrate it within my Android apps?
 
Dave MacLean
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Satya could do a better job answering this one, but he would say that we cover OpenGL enough to get started, and you don't need to know it before reading our book. If you're already experienced in OpenGL, our book won't add to your knowledge. So given that, I'd say you will find our book very useful.

- dave
 
Satya Komatineni
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Leroy,

the OpenGL chapter is about 70 pages long. I would like to think that it is a great OpenGL resource that can get you up and running with OpenGL with out knowing anything about OpenGL ES 1.x.

However android is now moving on to OpenGL ES 2.x which is an entirely different animal.

However one needs to understand all of the concepts that we covered in the book.

There are samples in the book that is really good for an experienced java programmer but a beginer opengl programmer. This should be a good place to start integrating with the rest of your controls.

However that application integration is not covered in the book. You will be venturing into that space on your own.

Satya
 
Satya Komatineni
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To add to Dave's comments, this book is still useful to some extent for the experienced OpenGL programmer as well because it deals with the Android Speciific interfaces that are required for you to start calling the OpenGL APIs.

Satya
 
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