posted 13 years ago
Currently there is no syntax problems so the code runs.
Problems what i am having now are
*When client connects and i add it to ActiveSessions, there will be added two instances at the same time(should be only one)
* On client side, pushing button send the object sending and receving works, but the client get's always the same Board object somehow. Like the turns count increases on server side but on client side the counter stays same, always 1 1 1.
As on the server side there's object Board and i share only objects reference to other sessionhandlers this should avoid the problem of making somewhere two different instances.
server main
Client side