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CS/Engineering Terminology and Compromises in Modeling  RSS feed

 
Greenhorn
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Is there a generally accepted term or concept in computer science or software engineering associated with the following:

You are designing a software model of a physical, real-world system. You realize that you could make the software model much more efficient (processing, resources, coding) if you organized the components of the software model a little bit differently from the physical system you are simulating. In the end, the user gets exactly the same feedback from any input to the model that they would have gotten from the real world system, but you have "cheated" with some of the "levers and pulleys" inside the model in order to achieve that.
 
Bartender
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Abstraction?
 
Don't get me started about those stupid light bulbs.
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