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Desktop vs HTML5(Browser) games

 
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What's the current level of complexity games can hope to achieve with HTML5/JS today?

Are we talking arcade games ? Or already a little more complex like FPS and simulators ?
 
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Jan,

AngryBirds is one that immediately comes to mind. The version distributed in the Chrome Web Store is HTML5-based. Sonar is another game in the Web Store that uses HTML5.

There is nothing precluding a FPS or simulator from being implemented using Canvas and WebGL.
 
Jan Goyvaerts
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You mean it's all set to replace native games ? Or are there still domains where native games have the edge ?
 
James Williams
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It can replace native games. Whether it will is for time and the gamers to decide. But it is very compelling to have a platform that is always up to date and has the most recent version of the game. No more buy a Wii or PS3 game and then wait through 20 mins of firmware updates.

Native games have the edge in 3D because WebGL is not universally supported, most notably not supported in IE. IE only recently got support for Canvas.
 
Jan Goyvaerts
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What about I/O performance and available memory ?
 
James Williams
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Thinks like WebWorkers and NativeClient, the latter being Chrome only can offload work from your main thread and increase performance.

There are some limits for localStorage and in-browser databases but these caps can be overridden.
 
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