posted 13 years ago
If I'm not mistaken, when people talk about the HTML5 canvas component we're talking more of a 2D rendering area right. Something analogous to say Java2D?
Now I see there's a push for WebGL; which seems like a separate thing, a way to have OpenGL semantics on the browser (rendering on the canvas component?).
So what's the relationship of WebGL to HTML5, or more specifically the canvas component? Is it just an extension or an integral part of canvas? One thing that is evident is that it's not fully supported in most browsers, so it doesn't seem that useful currently for cross browser game development (I'm not aware of a mobile implementation either).