Tim Moores wrote:JOGL is far from dead; where did you get that idea? In fact, the finishing touches are being put version on 2.0, which is currently in RC5.
What LWJGL is in relation to JOGL is spelt out on the former's home page, so there's no point in getting into that here.
I can't really speak to how JavaFX compares to JOGL/OpenGL, but my impression is that in terms of 3D capability it isn't anywhere near JOGL. Also be aware that version 2 is not yet available for OS X and Linux, so if you're going for cross-platform compatibility JavaFX isn't a good choice right now.
I was just reading up a bit and it seemed like a lot of the support for it was dated and i couldn't really find much recent... There was one thing on yahoo answers saying JOGL was useless for gaming, and to you a "game engine..." I figured I would ask here for "factual" evidence.
Another thing I was just looking at was
http://jogamp.org/wiki/index.php/Setting_up_a_JogAmp_project_in_your_favorite_IDE
JogAmp... I wasn't really able to find anything on where to get the latest JOGL GLuten, ETC, but JogAmp seems to have everything about it, but is Jogamp something else entirely?
If you wouldn't mind could you guide me to some places where I can learn more about JOGL and were to get the information? The OpenGL site was pretty useless, when I click "Java Bindings" it brought me to super outdated stuff(Like the Netbeans JOGL bindings which I was soo excited to use...)
Thank you for answering the question about FX vs JOGL, it seems like Open GL is the most powerful graphics, and it's rivaled to Direct X I believe? I dont' know much, haven't researched it a lot, so sorry if this is wrong...
EDIT: IT asks if I want "Stable or Automatic" which would you recommend... it says the Automatic has more features but may fail... I might want the Stable one... I don't know....
Thanks for anything you can help me with,
~JO