First of all, I new to Android development, but I have Java programming experience.
I would like to make an 2D vector graphics software with following features, briefly:
- putting vector objects on the canvas or custom map
- resizing, moving objects
- scrolling the canvas and zooming
After understanding the basics of the Android development, what would be the best way to accomplish the fore mentioned application.
Using Canvas is enough or should I use libraries with or without OpenGl or maybe AndEngine ?
What would be the best choice or combination of possibilities ?