William P O'Sullivan wrote:What's your point?
That seems very excessive. Are you loading the 3D max app or models?
Indeed, you're being very clear. I assume you mean loading a 3DS max model because you posted this in the Game Dev forum. Normally you wouldn't load a .MAX file into your game, you would normally export your mesh from 3DS Max into a file format such as .3DS or .OBJ (static meshes) or .FBX (animated meshes). You would then load those files into your game using a model importer for whatever file format you decide to use.
I don't know if this answers your question.