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gourav sarkar
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This is not game development question but problem with basic 3d rendering. If i am in wrong forum ,I apologies.

I am starting with lwgl and using opengl superbible 5th edition. Which is the equivalant method of shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed); . It is used in the example in the book. I had tried finidng through the api and google with no luck.
 
Consider Paul's rocket mass heater.
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