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JOGL transformations and rotation  RSS feed

 
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Sorry if this is in the wrong place, i wasn't sure where it should go.
I am trying to do a simple display of an arm. I say simple as i am only modelling the three joints with triangles representing each part.

I want to to create a method which accepts three angles, with these being the rotation between each triangle. I cant seem to get the rotations and translations correct. My problem is that i can't get the triangles to line up as if they were connected, i have to manually change co ordinates so that they appear correct, obviously this isnt what i planned.

This is my current method where i have to manually input coordinates.
I have an idea of how it should work but i am not sure how to put it into practice. I was thinking i should draw all three triangles, do the first angle rotation, pop matrix, do the second angle rotation and so on. That should work but i am not sure how i would only choose the last two triangles to rotate, and then the last one on its own?

Draw arm method



Draw triangle method
 
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