posted 9 years ago
Hmmm I'm still confused. I changed the constructor to build a bufferedimage. Shown below:
And then I click and drag on my JPanel starting the following method:
It starts the drag operation but still does not display the simple image I had provided... Do I need to just program out the entire dnd function to make something work? I get no error's at all now which I guess is a plus but I don't see a drag image at all. I've read over the superclass and still find nothing that would prevent the image from being shown.
Here is the output of my sysout line during the start of the drag.
Any help on helping me understand what is going on I would greatly appreciate the help and time.
Thanks,
Chaz