
I hate signatures!
But that is the easy part. Now, I am not sure how you define the circular path the sprite must follow. One possibility is:
let a circle C be given by: middlepoint (Cx, Cy) and radius R.
Suppose the sprite has coordinates (Sx, Sy).
Now, translate the circle such that (Sx, Sy) is on the circumference. Then the sprite will follow the circumference of
that translated circle.
Is this a correct assumption? If so, the maths involved are not so very difficult. And we can discuss scaling issues.
I hate signatures!
I hate signatures!
Do you start with a given centre and radius?
I hate signatures!
I found some pretty shells, some sea glass and this lovely tiny ad:
Sauce Labs  World's Largest Continuous Testing Cloud for Websites and Mobile Apps
https://coderanch.com/t/722574/SauceLabsWorldLargestContinuous
