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# TicTacToe Game

dylan pithia
Greenhorn
Posts: 1
Hey guys,
I trying to make a tic tac toe game without buttons. It checks if the user clicked on any of the x, y postions in any of the squared. Now actually making the game, how would I differentiate each single square?

Heres the code

Tyson Lindner
Ranch Hand
Posts: 211
Without looking at your wall of code, you differentiate between squares by the coordinates of the square. You should have an array that represents the squares, a regular array will do. A certain range of X and Y values represents a square, and thus a position in the array.

Dan Good
Ranch Hand
Posts: 49
Hey, I'm trying to write a tic tac toe game using arrays, very simple not pretty but functioning tictactoe. Can anyone help me as to how I'd go about beginning this? This is the idea:

_1_|_2_|_3_
_4_|_5_|_6_
7 | 8 | 9

And then I prompt the user to input a number for the space he/she wants to move.

Ex: 5

_1_|_2_|_3_
_4_| X |_6_
7 | 8 | 9

Of course I need to write it in a way that someone can win, and the computer will understand the legal moves.

Any ideas?

Tyson Lindner
Ranch Hand
Posts: 211
Here's some very basic (and very messy) tictactoe code. Please don't take it as a finished project, it was just thrown together as an exercise. Basic idea is that you're array for square values can also be used to indicate to the user the number for each square. This gets a little confusing though since the "O" looks like a "0". As you can see, I'm just checking all possible win conditions and printing out each square manually. Obviously this wouldn't work for something like Connect4 where you'd actually have to come up with an algorithm.

edit: weird, but the underscore isn't copying over correctly in the forum post. None of the print methods in printBoard() use empty spaces in my code its all underscores.