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Java Game Development

 
Areeb Raza
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Hi guys, i've been working on a game (in Java) and its been almost 6 months and i'm still making the graphics I haven't even started coding, if i keep doing this alone it could take over 5 years to complete it so i thought i could get some help if anyone can help me just comment your facebook id or whatsapp or any other social media.
 
Stevens Miller
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Welcome to The Ranch, Areeb.

I admire your patience, particularly your willingness to hold off coding until you get some of your other design work done. What kind of game are you making? If you really think it's a five-year project, maybe an abbreviated version of it would be a better way to start. You will find that lots of people here are willing to assist you with concepts, code snippets, debugging various problems (provided you can supply a SSCCE, of course  ). As for people who will actually help you write the code, I don't know if many Ranchers will be interested in that. You'll have to find out. But, do feel free to tell us more about your project. Maybe we can suggest a stepping-stone approach that will let you get something fun up and running in much less than five years.

Good luck!
 
Areeb Raza
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Thanks for the quick reply Steve and maybe your right, I will have to do it alone

but any way the type of game i'm developing is a medieval type side-scrolling platform game. the reason im asking for help is to get the job done a bit quicker not because i dont know how to code, but thanks for the suggestion
 
Stevens Miller
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Areeb Raza wrote:...the reason im asking for help is to get the job done a bit quicker not because i dont know how to code...


Well, there are a lot of ways to break up a project, including a game, that can help you work efficiently. Some game designers say that, although you do want good graphics and sound, a truly fun game will be almost as enjoyable if the sprites and missiles and terrain and so forth are, at first, rendered as nothing more than solid circles and rectangles. Good game play arises from how your game challenges the user to interact with it, which doesn't usually depend much on the exact appearance of the game's "pieces."

For a side-scroller, you could begin with your character as a stick figure, and your terrain could be solid-color polygons. That should be enough to let you test your playing puzzles/challenges/whatever. Further, side-scrollers are such a well-defined genre that I bet you'd find it useful to have a sort of generic development base from which you could create a number of such games.

While I agree with those who advise against rushing to the keyboard and coding, I do think you might benefit from putting early energy into the design of the play of your game, rather than the precise appearance of its elements, and coding just enough to test that play. You might make changes or enhancements based on that testing which, in turn, would have an influence on the more detailed aspects of how your sprites, etc., appear that you wouldn't otherwise predict.

Good luck with it and keep us posted on your progress.
 
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