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Graphics Library

 
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I'm sure this is asked a lot, but I'm gonna go ahead anyway.

What is the most up to date, easiest to learn, best documented opengl implementation for java?

Thanks

Ted
 
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There isn't a lot of choice: JOGL
 
Ted Gress
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I downloaded the jars for JOGL and pasted in some tutorial code and there are a whole bunch of syntax errors. Do you know of a working tutorial so I can at least get my environment setup?
 
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The ACM library is good for basics.

Java has some native graphics, but libraries are far better.
 
Tim Moores
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sonai kale wrote:The ACM library is good for basics. ... Java has some native graphics


Neither the ACM library nor Java's built-in routines support OpenGL.
 
Greenhorn
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You've got two choices: JOGL and LWJGL. If you're searching for a math library I recommend JOML.
 
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Or seize the opportunity and go for javascript (with a suitable library) and webgl
 
John Appleseed
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Piet Souris wrote:Or seize the opportunity and go for javascript (with a suitable library) and webgl



Go for JavaScript if you want a poorly running application that barely gets 30fps when rendering a white square.
 
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