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Building a arkanoid game, help deciding on recommended patterns.  RSS feed

 
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I have an school-project where I am to construct a simple game/program where the main focus is to implement and use fitting patterns.

I was thinking of creating a Arkanoid game where I use a Prototype-pattern for the destructible blocks, State-patterns for each level.
Can anyone come up with any more pattern that would be useful in this scenario? And I would also be happy if someone could offer some general tips of how to construct the game.

I was thinking something like a general level-template with the ball logic, points display, player pad.
Then all the levels are made up as separate objects constructed of different patterns of destructible blocks and are stored someway.
 
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