• Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Campbell Ritchie
  • Ron McLeod
  • Paul Clapham
  • Jeanne Boyarsky
  • Bear Bibeault
Sheriffs:
  • Rob Spoor
  • Henry Wong
  • Liutauras Vilda
Saloon Keepers:
  • Tim Moores
  • Carey Brown
  • Stephan van Hulst
  • Tim Holloway
  • Piet Souris
Bartenders:
  • Frits Walraven
  • Himai Minh
  • Jj Roberts

Realism: Math for light tracing

 
Greenhorn
Posts: 12
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
The book seems to talk about Math for transformation in 2D, 3D and Math for linear regression.
But the topic of light tracing (to impart realism in game programming) seems conspicuously missing.
Is this subsumed under transformation somehow?

Thanks,

R
 
It sure was nice of your sister to lend us her car. Let's show our appreciation by sharing this tiny ad:
SKIP - a book about connecting industrious people with elderly land owners
https://coderanch.com/t/skip-book
reply
    Bookmark Topic Watch Topic
  • New Topic