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Ray Picking issue

 
Greenhorn
Posts: 1
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Okay, so let's get to it. I am building an application with the WPF foundation, what the app does is loads a model file that contains the piece parts of the said model and displays it in the viewport. I am using OpenGL Ray Picking which will allow me to select specific parts of this model, however, sometimes there's a misfire and instead of highlighting the area I am clicking on, it instead highlights something completely different. This wouldn't be an issue if there weren't some tiny parts to the model file that the ray picker never highlights.  Does anyone have any idea what could be causing the issue? I am using OpenTK as well.

If you guys are wondering why I posted this here instead of stack, those guys over there seem to be douche nozzles. Very unwelcoming.

PS. I am unsure of what portion of the code you need to see, so please let me know.


Thanks.
 
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