yip! that's exactly what i meant. thank you. but now i dont get where to set the child of the current point as the parent, so that each childelement becomes a childpoint of its parent point?!
in the following code, children of a point should be shifted -10 in z-position relatively to their parent. but all points are in the same position... what's wrong with this code? seems like the points are not nested, but why?
grappa is interesting, but i want to create a conetree in a a vrml-scene. at first sight it seems that grappa isn't suitable for this...