While developing game what is the best way to deal with graphics so that it looks good on all screen densities? Either we can use graphics for all three densities (hdpi,mdpi & ldpi), this can make build size very large if game rely heavily on graphics. Or we can use graphics specfic to one density, either hdpi or mdpi & resizing it when reqiured. Or we can develop different builds of same game according to screen density & size. What is the best way of dealing with graphics?
Thanks & Regards,