Rob Camick wrote:1. Don't know what the Timer is used for, so get rid of it.
2. Don't know why you have a paint() method. An ActionListener doesn't use this method.
Start with the basics and use a JLabel to display an Image. See the section from the Swing tutorial on How to Use Icons for an example.
I had that timer and ActionListener interface for something else, anyhow i have updated the code, so please see it and if possible provide some code...Thanks
Rob Spoor wrote:
Rimpika chalotra wrote:"D:/boy.png" is address of the picture on my hard drive......
Those don't match, do they?
And please uncomment that line, you need that call.
The adress of the image in the hard drive is actually the one in code that is: "D:/images.jpg", I pasted the wrong address("D:/boy.png") by mistake.
and i have Uncommented the call to super.paint(g) method. But its still not showing the image.
The modified code is as following:
hi all, greetings !
I am trying to write a simple swing program which displays an image in it. But i am getting a blank frame, the image is not showing. Please help !
Here is the code and "D:/boy.png" is address of the picture on my hard drive......Thanks